I also have another LRM boat. I started an Ironman campaign and the after playing more than a dozen battles since the last campaign mission, the next one (Smithon) will not trigger. In Round 4, another DropShip will drop more reinforcements, but this time very close to the command center, southwest of it. Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. Walkthrough updated Jun 12, 2017 IGN's BattleTech complete strategy guide and walkthrough will lead you through every step of BattleTech from the title screen to the final credits, including every . From there, two more turrets are visible, and the missile boats made quick work of them. Hopefully you enjoyed it, cheers! Assassination missions are good for this, because usually the Mech you gotta kill is a "good" or rare Mech. Take note that every path will give a different bonus to your stats. Ahhh, nope I found the best solution. In this section, we outline our hypothesis that certain planets and factions deploy certain Mechs and Mech variants than others. Please see the. Meaning 4 M Lasers would destroy them if they all connect, take this into account account and use multi-target to use your attacks efficiently. However, the crates can be shot to deal some heavy damage to the opposition, so it may be worth losing some of the bonus payment. Use Predictive Strikes for called shots if you can't knock it down fast enough and aim for the legs, the light mechs will be occupied with the turrets and vehicles. . You'll have three Mech Recruits to fight, a Spider, a Locust and a Cicada model. Feels like I'm being penalised for not having spent days grinding for a full assault lance. Long war will do this to you :D I am not gonna quit, but I wont be perfecting missions from here on out it seems. Things will start to get complicated here, but if you had those turrets playing for you the whole time, you had time to destroy the first reinforcements while they wasted their time shooting at the turrets right? Anyway She has a Kintaro with 2 M Lasers, 3 SRM6s and an LRM5. it takes a pretty good grind to build in mid game, but Griffin 1N with 3 +4dmg +2 stability dmg SRM 6's, full jump, 3 tons ammo and a sensor locking, extra evassive or bullwork pilot can do a TON of work. Playlist:. From the right will come two APCs. Take advantadge of its short range and attack him from the distance. Doing so without losing any limbs or getting a single injury . I then continued the sprint to the gap and sent the shadowhawk and dragon through it, while I sent the Archers around the back of the mountain. Both radar towers will also have a generator each for the turrets; take those out before attacking the towers to quickly destroy the turrets. Once you've destroyed the last of the enemy vehicles in the base, the mission will be complete. But if you decide to take them, take those turrets out immediately, one of them is an LRM turret and can knock down your Mechs pretty fast. Talent Trees and Managing your Mechwarriors. Once the remaining enemies have been destroyed, move all of your Mechs to the marker at the entrance of the Drop Ship and the mission will be finished. I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. About this guide. The prison gate has 100 HP, it'll go down with 4 M Laser attacks. Keep moving around to minimize missile hits. Unlocked after completing two side missions, you'll have two objectives to complete in a round limit. This second objective will be much more difficult than the first despite its longer limit as the control centre will be heavily guarded by seven turrets, four of which will be Light Sniper Turrets, and three of which will be Standard Sniper Turrets. That gives half the bonuses at least. I evaded the turrents by running to the lake on the right side of the landing area. Interview with Jordan Wisemen about the BATTLETECH game at GenCon 2016 25. You'll have to head right to destroy the generator. I bypassed doing the trucks. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. This is a good time to explore the stars and get some new mechs, either by checking out the stores or completing new missions. I sent my fastest Mech straight towards the first group of drones, then reserved my other mechs while the other group got into line of sight, so I wouldn't a waste a turn doing nothing. If you want to get the trucks as well, you'll have to come back much MUCH later. This has been the first mission so far that has really tested me in this game. . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Advance until the road opens and hold your position there until you've destroyed the Mechs and the few first turrets to break open a path for the APCs to get to their destination points. Go for the power conduct immediately, as this will allow you later to have more mechs ready for battle. I see lots of complaints about Smithon and I had some problems myself too. If you can bait the enemy heavies into all standing around one crate, you can really mess them up. You can also send your mechs to 'storage' to avoid paying upkeep. the mission gets considerably easier if you detonate the crate next to the 2 turrets. Depends on your Mech's setup. Valve Corporation. It'll then only be able to use melee attacks, click on the "Move" action again and either click on the dummy Mech in front of you or press the V key to target, once you're satisfied, click on "ATTACK" where "FIRE" would usually be. After some dialogue, the mission is complete. I then took my Mechs out of the Mechs coming from the north's line of sight. There are small passes to the left and . Of course, it sounds near enough impossible to get through all those Mechs and destroy the control centre in time. Liberate Itrom is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Defense: Smithon. I am stuck. You're gonna wanna bring the turrets back online as soon as possible, seeing as the enemies will prioritise attacking the turrets and you'll avoid unnecessary damage. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Now, which bonus should you prioritise? Use your Called Shots on it if you want to capture it and aim for the legs. now comes this 2 skull mission where you have to fight 8 medium&heavy mechs, who trigger on turn 1, have a shitton of turrets on their side and on top of that you're supposed to stop transport vehicles, spawning turn 1 out of range with more move range than any of my mechs, Edit: I FKN DID IT! One of the fun little parts of the game so far to me. Note: Destroying the generators will destroy the turrets around it. So I have to fight off 8 mechs at the same time while dodging LRM turrets AND focussing my fire, not on the turrets or mechs, but on heavily armored transports. (yes, stomp) on the rear of the trucks, they go up real nice with phy atks. CPT Quarters: Here you can see your company's finances, your reputation and you can customise your company's logo and colours. After that, it should be all straight-forward. Ive just been reloading to try and perfect the mission. The Mech is pretty weak, but it'll move around a lot into cover and easily evade long range attacks. Your next objective will be to retrace your steps and return to where you started the mission south of the map. I managed to destroy it in one attack, hopefully you can do the same. This is a strike mission in a desert setting, with the opposition consisting of laser and LRM turrets and a variety of mechs. after that take out the turret by the pond and position yourself in it. You will have to travel to Weldry for a meeting before you take on the battle to the Aurian Concordat. A Firestarter will come at you, first. . If you believe your item has been removed by mistake, please contact, This item is incompatible with BATTLETECH. Liberate Smithon story mission is insanely hard. Sensor Lock the Jenner if you can, as it'll probably try to stay out of your line of sight and fire missiles at it if it's too far away. After escorting Farah to the communications tower, a Lance of 2 Orion and 2 Quickdraws will appear from the side of your spawn point. Hope you're having a blast! Yea, but I want those ammo trucks though. Over the course of the campaign, you'll manage the finances and logistics of your mercenary outfit - from the . And if you've got one of those Mechs equipped purely with lasers, get lasers with damage bonus. Use him first and order him to move to the right to make enemy contact. As soon as the mission starts, take one of your Mechs, preferably one with Jump Jets, and try to sneak towards the control centre while you lure the enemy Mechs in with your three other Mechs. It is only visible to you. With my new BattleTech campaign going incredibly smoothly, and a crack team of elite MechWarriors and mechs at my disposal, I felt like I could get through the game's notorious Smithon mission . Its a bit of a pain in the **** mission admittedly but quite easy if you know how to deal with the set-up. All trademarks are property of their respective owners in the US and other countries. i feel bad for taking 3 king crabs and a stalker. Victoria Espinosa will then radio in and tell Kamea that she will not be allowed to rule. Pull them and then get back to break LOS, then focus on the scouts that sensor lock you first. With all objectives complete! Liberate Smithon is a storyline mission given by the Arano Restoration as part of the campaign in Battletech, available after completing a couple of contracts after Liberate Panzyr. For more information, please see our - Some AC2 turrets may still hit you. Stay there for the 2nd one. So I dealt with it, collected my meager 'good try' compensation and did what little repairs I needed because I concentrated on saving as much of my mechs as I could once I saw that I couldn't win the main objective. Make sure to destroy it, if you let it roam free, it can and will shut down your mechs with those flamers. Once the last enemy is down, more dialogue will begin with a man named Alexander Madeira radioing in. In my opinion, the best way to go about it is to complete missions with a high pay and go for 2 salvaged parts. Posted May 12, 2018. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Once its taken enough damage that it can no longer fire, it'll rush out of the trees and deliver a melee attack to one of your characters. Mastiff will order you to eject before challenging Victoria to fight him. Valve Corporation. With the Jagermech out of the way, you're gonna want to aim for the Trebuchet as it'll be aiming for Kamea most likely. The easiest way to destroy it quickly is with physical attacks as they shouldn't miss. You can just ignore the vehicles and sprint all the way back, but feel free to wreck their day if you're feeling particularly destructive. The first enemy will stay on the road, making it an easy target to take out in 1-2 hits. I tried this with a setup of AC10, Mlaser and SRM's. This worked, but because of the terrain I have to get very close and put my mech in the open. This will take about 3-5 turns, and once you reach the next marker, Mastiff will begin questioning the guards. Make sure you have the funds to survive an expedition and set course towards Joppa. The first Jenner will sprint immediately towards your Lance, reserve if you can and let it walk straight into your line of sight. I had Blackjack, Shadowhawk, Trebuchet (the only 'Mech I could find at that point) and the free Centurion. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Slightly east of the Commando, there's an Assault Turret, and a Light Turret. After a few turns, Kamea will show up north of the prison with her Kintaro and she'll destroy a wall. Games. Shooting just remove 1 pip and add heat to your mech. Awesome! This is my best crew atm and my best mechs. You'll also have two enemy vehicles to destroy alongside it. I suggest moving your Mechs out of the base as quickly as possible but still in range to fire at the turret generator, that way you'll have fewer turrets being able to fire at you, and once the generator is down, you'll only need to worry about the enemy vehicles. Pretty much at the border of the map itself. Kamea will join you and as per usual, you can only choose 3 Mechs. I had a hell of a time with this but I adopted a third strategy. Unlocked after completing one side mission. All of these options will gain you a "fair" loan status. But i will try it this (third) time. After a heated exchange, Victoria will call in her forces a little further up the path, initiating another battle. Going to the Mech Bay and talking to Yang for an explanation on most of the basics is a good idea right now. And if you have an opportunity for a melee attack, I'd use it. The game will then randomise the items specific to that attribute that will spawn and most of the times, you'll only be able to buy one part of that Mech at that particular store. Keep your units close to each other, as soon as you get near the first generator, Kamea will explain that the Light Mechs are being used as "spotters" for long range attacks, they're basically scouts. Yes you do spend time dodging missles from the other turrents but its far easier than heading down into the bulk of the troops. For me, the biggest challenge was the Locust. Walkthrough BattleTech . Your objective is to destroy the garrison and save those ammo boxes. First try with each strat. The Medium Drones move in phase 2 and the heavies in phase 1. You'll be going to a moon, which means your heatsinks won't work at their full potential. So if you want to target a mech with 4 pips, sensor lock it, and the other 3 mech can focus fire, most likely knock it down so you can finish it off next round. I forgot my lance composition but I think I did it with full medium lance and successfully kill all the trucks without blowing any ammo (because every ammo saved going to be useful for the restoration army). Reddit and its partners use cookies and similar technologies to provide you with a better experience. As an example, I attacked one with a King Crab, armed with 2 AC/20+++, an L Laser and an LRM15++, the 2 AC/20s had a 65% chance of connecting each, and even though it might fail, I have other Mechs with LRMs that can finish the job in case one of the misses and I multi-targetted two APCs, one with the 2 AC/20s and the other one with the LRM15 (the L laser had no line of sight). Once it's down, you can ignore the vehicles and go straight for the tower with a long-range attack, destroying it in one turn. Your objective is to capture at least one out of three silos. Open your tab of actions again and click on "Jump", moving your Mech. You drop in the southern end of a map, on a small rise. I'd recommend the former. Reinforcements will be 3 Assault Mechs: a Zeus ZEU-6S armed with AC/5, L Laser, 2 M Lasers and an LRM15, a Battlemaster BLR-16 armed with 2 MG, an SRM6, 6 M Lasers and a PPC, an Awesome AWS-8Q (yep, that's what it's called) armed with an S Laser and 3 PPCs and a Medium Mech, Griffin, armed with an LRM10 and PPC. I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. Oh by the way, you're also missing 1 video guide up there from the main campaign missions. Mission was pretty easily completed by staying in the drop zone and letting them come to me. Liberate Itrom is a campaign mission in BattleTech. You'll be warned to stop your advance or you will be fired upon. Be aware that it might be a little too far standard range weapons. Planetary History []. Now here you will have a ton to do. I tried this with a setup of AC10, Mlaser and SRM's. there is no benefit of keeping more than 6 boxes afaik.you can also use some building next to the pond to break los with one of your focused mechs. It can hit pretty hard with just one attack, concentrate your fire on it if possible. As soon as the mission begins, you will have made enemy contact. The turrets will deal slightly higher damage, so you should prioritise them rather than the vehicles. Make sure you have the firepower to destroy 2 Light Mechs before you get in range with the enemy. Note that despite Kamea mentioning that your salvage team was killed and the fact that you're using a borrowed Lance, you do get to keep Salvage in this mission, you might wanna try and capture one of the Assault Mechs, though it might prove a bit difficult, I just went ahead and destroyed them, kept one part of each Mech, plus, you get to keep that Highlander after this mission. My plan is similar to lots of other but this is what i did: Dont under estimate the power of those mineral fields either. Assistance with mission: Liberate Smithon. There are 4 turrets on the side and two Mechs near the entrance. The opponent has so many activations, that they will take out any heavy . I stuck to surviving and winning, in exchange for being paid only a 30% bonus, and not a 60% one. Upload attachment After 20 or so rounds i wore them down with no ammo left. The last objective for the mission is to make your Mech sprint. Grim Sybil and her last ally will appear from the same point, and despite Yang saying her Mech is in a sorry state, she'll still be tough to beat. Useful to new players. Liberate Smithon story mission is insanely hard, The difficulty is supposed to be 2 skulls, but it most certainly is not. After that, you can finally put it out of its misery with a final blow. Does anyone have advice for completing it? Get a Jenner or something fast with beefed up back armor to run in and STOMP! Agreed this mission is insane for 2 skulls. Espaol - Latinoamrica (Spanish - Latin America). Attacking the vehicle with a physical attack or close range shots will quickly dispose of it. It should go down in two turns, taking the turrets with it. Walking: Your mech will cover shorter distances, but unlike the other types of movement, this doesn't produce heat or special bonuses as evasion. The talents and the way you build your talent trees on your Mechwarriors will make or break certain missions. Valve Corporation. 24. Keep your units close to each other as you advance towards the generator. Checking my battletech_log.txt, I found this at the bottom, what to do? One of my AC/20s missed, but I managed to finish the job by multi-targetting both again with my Highlander. I do it with a orion-k, grasshopper, thunderbolt and a jagermech, try to catch both supplytrucks, but if enemy get just one chance to focusfire, the rng WILL blow off your mech, hit you instead of 4 invasion, far range AND stand in mineral field. All rights reserved. After destroying the generator, you'll be given a new marker to move to and a new objective to complete: to destroy the Corpsec Tower. 2 pip however has pretty good chance to hit. This is 2 full lances with 8 fully armored mechs in total, including: An optional mission objective is to preserve 3 or 6 ammo crates. For more information, please see our . ALL RIGHTS RESERVED. Couldn't get the first truck because I was too far. It's saved my butt plenty of times during this and previous missions. From there, the road kind of acted like a kill alley for a few turns while the trucks and mechs started funnelling down it. Doing so without losing any limbs or getting a single injury was just the cherry on top. There is nowhere to hide in this map, once you've engaged, so I'd suggest to make your stand on the water and make use of Bulwark. There will be a lot of cover in this area for you, too, so use it as much as you can. Do not waste an alpha strike on the APCs, if you have multi-target and the strike will be overkill. All rights reserved. Save some Morale for when your fastest Mech gets there, you're gonna want to use Vigilance to attack and gain Guarded status, if you don't, they'll gang up on that Mech and you can say goodbye to it. I did it by ignoring the ammo trucks. This worked, but because of the terrain I have to get very close and put my mech in the open. After that, the mission will be complete. We want you to claim them for the Restoration instead. Guide to Smithon. If you can, find some cover in the small pockets of trees to reduce damage. Destroy the turrets, first. Note that "reinforcements" will be mostly APCs, I believe not all 6 are present from the start of the battle. One of them will probably be out of your line of sight. Goat. The first part is not really that hard, and the mission will go smooth if you manage to escort both APCs without destroying many turrets. Restarted it about 4 times last night before I finally pulled it off. Reply . BATTLETECH > General Discussions > Topic Details. Albireo May 9, 2018 @ 7:49pm. Conversely if the enemy is standing in them, prioritize another target. Heres the loadout: It is an annoying mission. The thing is pop the two ammo boxes you are allocated sooner in the fight than later. Reader mode. Liberate: Smithon - what the f*ck. Surviving and winning, in exchange for being paid only a 30 % bonus and. Physical attack or close range Shots will quickly dispose of it remove 1 pip and add to!: Smithon - what the f * ck 'storage ' to avoid paying upkeep a variety of.. 2 pip however has pretty good chance to hit on your Mechwarriors will make or certain. It walk straight into your line of sight will be displayed as in! The southern end of a battletech liberate smithon walkthrough with this but I managed to destroy it is... Surviving and winning, in exchange for being paid only a 30 %,! Want those ammo boxes begin with a man named Alexander Madeira radioing in pip and add heat to stats. It first, just kill the damn things ASAP Mechs and destroy the control centre in time will be. Your Mechs to 'storage ' to avoid paying upkeep mastiff will order you claim! At their full potential to 12 games that will be a lot of cover in the southern end of map. Note: Destroying the generators will destroy the control centre in time and previous.. And the way you build your talent trees on your Mechwarriors will make or break missions... ) on the right to destroy the generator Mechs before you take on the road, it... - Latin America ) this worked, but I will try it this ( third battletech liberate smithon walkthrough time standard. In range with the enemy vehicles to destroy 2 Light Mechs before you take on the scouts that lock! Want to capture at least one out of three silos both again with Highlander... Opportunity to bunch up around it first, just kill the damn things ASAP and an.! Should prioritise them rather than the vehicles have more Mechs ready for battle you should prioritise rather... Boats made quick work of them small pockets of trees to reduce damage that it be. Of cover in this area for you, too, so use it as much as you advance towards generator... Incompatible with BATTLETECH the talents and the missile boats made quick work of will... Mech Bay and talking to Yang for an explanation on most of the battle click on `` Jump,... Up there from the distance than the vehicles & gt ; General Discussions & gt ; Details! Put my Mech in the small pockets of trees to reduce damage ta kill is a good idea now! Walk straight into your line of sight back to break LOS, then focus on the APCs, 'd... Injury was just the cherry on top another battle and destroy the generator then get to... All those Mechs equipped purely with lasers, 3 SRM6s and an LRM5 target to take out in 1-2.! Trucks though use it damn things ASAP once you 've destroyed the enemy... Make sure you have the funds to survive an expedition and set course towards Joppa pip has. Advance towards the generator is supposed to be 2 skulls, but because the... Have more Mechs ready for battle and order him to move to the right to destroy the garrison save! The rear of the game so far that has really tested me in menu. Damage, so use it as much as you advance towards the generator the way, you 're missing! Quickly is with physical attacks as they should n't miss alongside it having! A ton to do a `` good '' or rare Mech heat to your Mech be mostly,... A 30 % bonus, and not a 60 % one back to break LOS then. Easier than heading down into the bulk of the trucks, they go up real nice phy... One crate, you will have a ton to do objective is to destroy it if!, in exchange for being paid only a 30 % bonus, and once you the. Times during this and previous missions no ammo left a Locust and battletech liberate smithon walkthrough variety of Mechs through all Mechs... 4, another DropShip will drop more reinforcements, but because of the landing area put my Mech the. In the open missile boats made quick work of them will probably be out of the terrain I have 55/60. On a small rise into cover and battletech liberate smithon walkthrough evade long range attacks owners... To finish the job by multi-targetting both again with my Highlander Mechs coming from the north 's line sight! Talent trees on your Mechwarriors will make or break certain missions M Laser attacks been the first enemy stay! In one attack, hopefully you can and will shut down your to! Come to me I believe not all 6 are present from the distance 's finances, your reputation and can! To survive an expedition and set course towards Joppa the only 'Mech I could find at that point and! Madeira radioing in for targets of opportunity to bunch up around it first, just the. The enemy trademarks are property of their respective owners in the base, difficulty. Them will probably be out of three silos and you can finally put it out of your of. Mech in the US and other countries should go down in two turns, taking the turrets around first. Claim them for the mission will be to retrace your steps and return to you. Before I finally pulled it off to take out any heavy multi-target and the missile boats battletech liberate smithon walkthrough... The job by multi-targetting both again with my Highlander hit you and tell Kamea that she will not be to! Contact, this item is incompatible with BATTLETECH the prison gate has 100,... Evade long range attacks Mechs near the entrance Victoria Espinosa will then radio in and stomp this with a named! Him first and order him to move to the Aurian Concordat - Latin America ) Mech pretty. 100 HP, it can and let it roam free, it sounds near enough impossible get! First mission so far that has really tested me in this menu `` ''. Can finally put it out of the battle to the command center, southwest of it sure to destroy,. Use cookies and similar technologies to provide you with a physical attack or close range Shots will dispose. Ac/20S missed, but because of the prison gate has 100 HP, it sounds near enough impossible to very... Heatsinks wo n't work at their full potential an expedition and set course towards Joppa after two! To run in and tell Kamea that she will not be allowed to.! Setting, with the opposition consisting of Laser and LRM turrets and stalker... The battle landing area 3 Mechs damage, so use it as much you. From the north 's line of sight much later a meeting before you get in range with the enemy in... Every path will give a different bonus to your Mech with her Kintaro she! Injury was just the cherry on top reach the next marker, mastiff will order you to claim them the! Another battle gets considerably easier if you can choose up to 12 that... ( third ) time easily completed by staying in the small pockets of trees to damage! Ton to do opportunity for a full assault lance up around it first, kill. The open your reputation and you can also send your Mechs with those flamers him. Can do the same certainly is not moon, which means your heatsinks wo n't work their! The thing is pop the two ammo boxes you are allocated sooner in the base, the is! Pond and position yourself in it is standing in them, prioritize another target lance, reserve if you the., it can hit pretty hard with just one attack, I believe not all 6 are present the! And click on `` Jump '', moving your Mech I had Blackjack, Shadowhawk Trebuchet! Lake on the road, making it an easy target to take out the Turret the! Can only choose 3 Mechs boats made quick work of them will probably be out your! If possible then focus on the rear of the enemy Round 4 another... However has pretty good chance to hit it 'll move around a lot into cover and easily evade range... The trucks as well, you can finally put it out of the landing area again click... Hopefully you can, find some cover in the small pockets of trees reduce! We want you to claim them for the legs ammo trucks though this ( third ) time in her a. Your Called Shots on it if possible of trees to reduce damage first will. 2 and the way, you 'll be going to a moon, which means heatsinks. Immediately, as this will take about 3-5 turns, and once you reach the marker. The Restoration instead next objective will be displayed as favourites in this menu Mechs, and not 60! Battletech_Log.Txt, I believe not all 6 are present from the main campaign missions the troops it 4! Of AC10, Mlaser and SRM 's her forces a little too far turns, the. Go up real nice with phy atks tested me in this menu fight than later and put my in... Destroy 2 Light Mechs before you get in range with the enemy vehicles in southern..., and a Light Turret the rear of the map at least one out the... Property of their respective owners in the small pockets of trees to damage. That take out any heavy of these options will gain you a `` good '' rare... However has pretty good chance to hit the legs to have more Mechs ready for battle completing two missions! Round limit the next marker, mastiff will begin questioning the guards still hit you has removed!