10s after battle starts and every 40s (every 20s) after that: launches a torpedo barrage (damage is based on skill level). When this ship fires its Main Guns: 20% (40%) chance to fire a special barrage (DMG is based on skill's level). Belfast, Choukai, Hermione, Hiryuu (retrofit), Jeanne D'Arc, Kawakaze, Le Triomphant, London, Maya, Mikasa, Prinz Eugen, Prototype Bulin MKII, Shoukaku, Sirius, Specialized Bulin Custom MKIII, Victorious, Zuikaku. When this ship fires her Main Guns: this ship takes DMG equal to 3% of her max HP and fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Lets discuss each tier one by one. Every 20s: 25% chance to reduce a random enemy's Reload by 30% and damage by 15% for 5s (10s). Does not stack with other command skills that have similar effect. Prioritizes throwing flare at the enemy closest to this ship. While alive in fleet, decreases all enemies' Firepower, Torpedo stat and Aviation by 3% (9%). Every 20s: fires an improved special barrage (DMG is based on skill's level). If this ship has Iris Libre gear equipped: increases this ship's Main Gun Crit DMG and AA by 5% (15%). Enemies hit by this barrage have a 30% chance to receive a debuff, which increases their damage taken by 10% for 5s. Spend your first talent point on a new skill and then look at the new skill options if you're not happy with those options you will only need to pay enough gold to have the first talent point refunded. Every 20s: fires a Lv.1 (Lv.10) special barrage that inflicts a minus 30% SPD debuff that lasts 4s to enemies hit (DMG is based on the skill's level). Increases your Vanguard's DMG dealt by 15% (35%). For each Iron Blood ship in the same fleet: increases this ship's AVI by 1% (5%) (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 1% (10%). A decent carrier Staff Cat. The cat stats are as follows: To put it another way if you want to boost your fleet's: Anti-Submarine Warfare (ASW) you want the cat with the highest Directives. Every 20s, if your Vanguard consists of only. B These ships are best for beginners. Every 2 times this ship fires her Main Guns: your fleet gains 10 AP. For 10s, increases your Main Fleet's DMG dealt by 4% (10%) and decreases your Vanguard's DMG taken by 4% (10%). Increases your Sakura Empire DDs' TRP and RLD by 4% (10%) and AA by 6% (20%). For example, every Justice will have the same max level stats. When an enemy is hit by this barrage's blue shells, for 10s: decreases that enemy's EVA by 8% and increases their DMG taken by your Iron Blood ships by 4.5% (12%). 1 (Lv.10) special barrage (DMG is based on the skill's level; 12s cooldown between activations). When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (140/140/105) modifiers. When the battle starts, increases this ship's SPD by 3 and EVA by 1% (10%). When Commander Cat increase the Evasion of all Royal Navy Ships in your fleet. At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%). While equipped as Staff Cat, increase Evasion of all DD in the equipped fleet by a small amount based on Command stat. Provides 1 Missile Strike charge. Every 12 (8) times this ship fires her Main Guns: Fires a special barrage. Effect does not stack, but shooting down additional aircraft will refresh its duration. Increases this ship's AA by 5% (15%). Pages in category 'Meowfficers' This category contains only the following page. In Azur Lane, you position your ships in two rows: the front row (Vanguard) and the back row. When this ship fires her Torpedoes: 40% (70%) chance to fire a special barrage (DMG is based on this skill's level). While this ship has a Royal Navy aircraft equipped: when this ship launches an Airstrike, launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Decreases this ship's DMG taken from AP ammo by 10% (20%). When your Flagship takes DMG: 40% (70%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). Even just having a single Battleship in the flagship position makes equipping this cat worth it. Each fleet has a front-row and back row. The Tier Guides are less of a tierlist and more of a compendium of all the relevant units in the game: they are meant to tell you who's good at what, why is it good at that and how good it is, not who you should be using (as that is a very subjective thing and different players value different characteristics differently). When this ship sinks an enemy: until the end of the battle, increases this ship's AA by 1.5% (6%) and FP by 1% (5%), and also increases the ASW of your fleet by 1% (4%). When launching an Airstrike: 50% (80%) chance to reduce the Speed of all enemies to 0 for 0.5s (1.5s). Once per battle, when this ship takes DMG totaling more than 5% of her max HP from one hit: deploys a shield around this ship that can negate up to 1% (10%) of this ship's max HP in DMG; if this shield is destroyed: increases this ship's EVA and DMG dealt by 5% (15%) until the battle ends. Skill starts on cooldown.). Middle: heals all ships in your Vanguard for 5% (10%) of their max HP 20s after the battle starts. Thank you for reading. When Staff Cat increase reload for BB, BC, and BBV ship girls in the assigned fleet. With a well-crafted fleet in hand, you'll be . Decrease the enemy's speed by 15% (30%) for 5s. Increases Firepower, Torpedo stat and Accuracy of, When the battle starts, increases Firepower, Torpedo stat and Accuracy of, While alive in the fleet, decreases damage taken by allied CVs/CVLs by 5% (10%). While alive in fleet, increases Speed of all ships in Escort Fleet by 3, and reduces damage taken from ramming by 15% (25%). If this ship has the Cargo "Type-Wu Seaplane" equipped: increases this ship's AVI by 15% (30%) and Evasion Rate by 4.5% (12%) and, every 10s, launches a special Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). Does not stack with other command skills that have similar effect. Just use them as EXP fodder for your higher rarity cats. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. (and the difference between Staff/Command) - 14:08Affiliate Link:BlueStacks (the emulator I use to play Azur Lane on PC) -https://bstk.me/o1V6qD1Yc*This channel will get a small commission for every download, so this is a way to support me in my conquest to get a new mic + IT'S COMPLETELY FREE!Background Music:Yuru Camp OSTComposed by: Akiyuki Tateyama, Sho Aratame, Eri Sasaki, Hero NakamuraArranged by: Akiyuki Tateyama, Shinichi Yuki, Eri Sasaki, Hero NakamuraPerformed by: Akiyuki Tateyama, Nobuhiro Shioya, Yu Manabe, Mai Kakumoto, Yumiri Hanamori, Nao Toyama, Asaka, Eri SasakiLyrics by: Jin Tanaka, Kento Nagatsuka, Eri SasakiOutro Music:TheFatRat - Jackpothttps://www.youtube.com/watch?v=kL8CyVqzmkc If this ship is equipped with a HE Main Gun: increases her Burn DMG by 1% (10%). Escort ships within the smokescreen have 20% (40%) additional Evasion Rate, does not stack with same skill effect. While equipped as Staff Cat, increase Firepower of all CL, CA, and CB in the equipped fleet by a small amount based on Tactics stat. Torpedo damage is not affected by enemy's armor type; torpedoes always inflict 100% (115%) damage to all enemies. When firing main gun, 5% chance to increase own Torpedo stat by 30% (60%) for 12s (5s cooldown, starts on cooldown). Every 35s (every 25s), launches 3 torpedoes and heals for 20% of the damage inflicted. After reaching 5 stacks, this ship gains 5 Speed and fire a special barrage (30s cooldown when activated and DMG is based on the skill's level). Increases this ship's DMG dealt to BBs and BCs by 1% (10%). Increase own Hit Rate by 5% (20%) against enemy destroyers and decrease torpedo damage taken from enemy destroyers by 5% (20%). Every 30s, reduces damage dealt by enemies by 5% (15%) for 8s. Every 20s (every 10s), provides supporting fire with CA-caliber guns (DMG is based on skill's level and this ship's AVI stat). Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). As long as this ship's HP is above 60%, increase this ship's FP by 10% (20%), and decrease the duration of burns on self by 3s. During battle, this ship gains a Lv.1 (Lv.10) special Secondary Gun (DMG is based on the skill's level and this ship's AA stat). When an allied ship's HP falls to 0: 30% (60%) chance to heal self by 3.5% (8%) of own max HP and other allied ships' HP by 1.2% (3%) of their max HP. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD. 15s after the battle starts and every 25s afterwards, absorbs 50% of damage taken by the Main Fleet for 10s. While equipped as Staff Cat, increase Antiair of all BB, BC, and BBV in the equipped fleet by a small amount based on Command stat. Every time this ship's Main Guns finish loading: increases this ship's DMG dealt by 1% (10%) until the battle ends (can be stacked up to 2 times). Increases this ship's DMG to Sirens by 5% (15%). If you're running a sub hunting fleet with a Chaser in the back-line then this cat will really shine, otherwise bring Eagle or Bishamaru instead. When main gun damages the same target, own Reload is increased by 20% (40%). As long as this ship is afloat: decreases your Main Fleet's DMG taken by 1% (5%). When this shield is destroyed (and again when the skill ends): launch a Lvl.1 (Lvl.10) torpedo barrage. If this ship is sortied as flagship, increase the FP stat of all. Every 20s, fire a special barrage (barrage damage scales with skill level). When being attacked, 3.5% (8%) chance to increase own damage by 10% (25%) for 8s. Decreases the loading time of this ship's first 2 Main Gun salvo by 30% (50%) every battle. 5s after this boat enters the battle, when she resurfaces, and when she leaves the battle: fires a Lv.1 (Lv.10) special torpedo barrage (DMG is based on the skill's level) that Burns enemies hit (Burn DMG is based on this boat's TRP stat). When this ship finishes loading an Airstrike: 50% (80%) chance to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). There is a list of all the talents on the wiki. Decent if you're running destroyers. 40s after the battle starts: fires a Lv.1 (Lv.10) Grid Fixer Beam (DMG is based on the skill's level) and heals your fleet 3 times for 1% max HP per tick. When your Vanguard ships take DMG a total of 10 times, decreases this ship's LCK by 5 and the DMG taken by your Vanguard by 1% (10%) until the battle ends. Increases this ship's DMG dealt to DDs by 4% (10%). While equipped as Staff Cat, increase Torpedo of all CL, CA, and CB in the equipped fleet by a moderate amount based on Command stat. If you're running a single carrier and wish to give a large stat boost to it Bishamaru is your go to Staff Cat. When Staff Cat increase FP and AA for BB, BC, and BBV ship girls in the assigned fleet. If this shield is destroyed before it expires, fire a special barrage and increase this ship's FP and Accuracy by 3.5% (8%) until the end of the battle. When this ship launches an Airstrike, 45% (75%) chance to launch an aerial barrage (damage increases and pattern improves with skill level). Once per battle, when any other ship in your Vanguard falls below 20% max HP as a result of DMG taken: decreases that ship's DMG taken by 20% (50%) for 8s. Increases this ship's EVA by 5% (15%). Also increases Vanguard's Crit Rate by 3% (12%) starting at skill level 7. This ship's secondary guns are guaranteed to deal Critical Hits. A total of max 10 cats can be in training at the same time. Increases this ship's FP and TRP by 5% (15%). Every 20s: 40% (70%) chance to launch a Lv. If this barrage does not activate, instead performs a sonar scan that renders enemy SSs detected for 8s. Can only occur once per battle. If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1% (10%) and Main Gun Crit DMG by 5% (15%). When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). Main Gun can be fired twice per reload, and each salvo can be fired independently. Increase this ship's FP and Accuracy by 5% (15%). Here we are at the real RNG heavy portion of this system. When this ship launches an airstrike, for 12s, each ship in your fleet deals 4% (10%) more damage and receives 4% (10%) less damage. Increases damage dealt to Heavy Cruisers by 5% (15%). The game has become quite popular for its unique PvP gameplay. So more than anything you should think about your own play style and the fleets you form. Once per battle, when this ship's HP falls below 20%, heal this ship for 5% (15%) of its max HP. Damage is based on Tactics stat, as well as levels and fleet powers of both fleets. Does not stack with the same skill. Decreases this ship's DMG taken by 15% (30%) and increases her FP by 10% (20%). When this ship fires a Salvo: 45% (75%) chance to fire a special barrage. 10s after battle starts and 15% (25%) chance to activate every 20s after that: fires a wave of torpedoes (These torpedoes are based on the equipped Torpedo Mount). Increases this ship's FP by 3.5% (8%). Fantastic Battleship cat. Every 4 times this ship fires her Main Guns: your fleet gains 8 AP. When this ship takes damage, 15% chance to for it to evade all enemy attacks for 5s (10s). This effect can not activate more than once a second and does not stack, but sinking additional enemies will refresh its duration. When Staff Cat increase accuracy of all CL and CVL ship girls in the assigned fleet. In fact, get 2 of these cats. When this boat retreats from battle: fires a special torpedo barrage (damage scales with skill level). When engaging an enemy Vanguard or Main Fleet: increases the Accuracy of your BBs, BCs, and BBVs by a large amount based on the Tactics stat. If there are no other Kizuna AIs in your fleet: decreases damage taken by 5% (15%) for 30s after battle starts. Every 20s: 15% (25%) chance to launch a wave of torpedoes (these torpedoes are identical to equipped torpedoes) and evade all incoming attacks for 3s. During battle, enemies that have been afloat for at least 2s take 1% (10%) more damage from your ships. Once per battle, when this ship's HP falls below 30%: decreases this ship's DMG taken by 5% (15%) and decreases your DDs' DMG taken by 5% (10%) until the end of the battle. Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. 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