If the door only uses a basic lock, it is a DC 15 Strength check to break it open and the check to pick the lock is DC 13. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. New Pages | Recent Changes | Privacy Policy. Dispel magic can be used to delay the progression for one day, with the DC of the check involved being 10 + the number of stacks the creature already has. Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. The diseased target cant regain hit points, and its hit point maximum decreases by 7 (2d6) for every 24 hours that elapse. Hit: 4 (1d4 + 2) piercing damage. Light crossbows exist in ZACS 5e, however, they are considered martial ranged weapons instead of simple weapons. Fast + Ichor makes for some speedy zombie-bombs. Ability Score Increase. Wild Animals. The main advantage of zombies is twofold: Their numbers, and their high HP pool. Languages. A crowbar, a set of dark common clothes including a hood, and an automatic pistol with 15 bullets. You can also have other creatures arrive and provide a distraction that the characters can use to make their escape. Bite. Share. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. Skill Proficiencies. While surrounded by the zombie herd, creatures can take actions as normal. Hit Points 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per character level after 1st. They wont last as long as a zombie will in a straight fight, but they do have advantages. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. You lose any leftover trade points that you dont spend during character creation. Roll20 uses cookies to improve your experience on our site. Each creature in a 10-foot-cube area centered on that point must succeed on a DC 15 Dexterity saving throw or take 11 (2d8 + 2) piercing damage. Examples are included below: ZACS 5e is a dangerous world and survivors are not nearly as tough as traditional Fifth Edition adventurers. The animals are hungry and scavenging. Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. Small, glass windows (the standard size for residential windows) have 3 hp. Zombie rabbits (and other cute animals) will cause people to leave the countryside and increase the population of cities. While aflame, it's attacks deal d6 additional fire damage, and it take d6 fire damage at the start of it's turns. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. Maybe these variants even depend on how the zombies died in life. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). Roll a result on page 259 of the Dungeon Masters Guide. According to their stat block, this trait does the following: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Knives. Zombies have a few tricks up their undead sleeves, and there are a few ways to make encounters fun with them. You gain proficiency with martial ranged weapons. The creature has disadvantage on Wisdom checks and Wisdom saving throws. [Half-Life Alyx] Fast Headcrab [Replacement] Created by. And ZACS 5e, of course. Knife. | 5th Edition SRD Use Big + Vicious to practically guarantee the knockdown effect in one turn. ZACS 5e doesnt use races and classes the same way that Dungeons & Dragons Fifth Edition does. Theres nothing like fighting a zombie bugbear, slashing off its arm with a critical hit, and then watching it mindlessly keep coming. Focused. Skill and Tool Proficiencies. Shortbow. Hit: 3 (1d4 + 1) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the zombie rot disease. On success, they dont die but drop to zero hp instead. Slam. Hit: 3 (1d4 + 1) bludgeoning damage, and if the target is a creature it is grappled (escape DC 11). Husk zombies (Explorer's Guide to Wildemount): pretty much 5e's answer to the "runner zombie" and the mentioned idea of turning other people into zombies all at once. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. There are two basic conditions for a . A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. Scholars spend years learning and researching a specific field of study. The wound that inflicted the disease refuses to completely heal. Otherwise, the fight would play out as normal. How to Create a Survivor Character Jan 31, 2021 @ 1:06pm. Slam. Travelers clothes and a hunting rifle with 10 bullets. Soldiers are armed with automatic rifles. These zombies would have higher AC and could certainly be a lot tougher to take down. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! You lose any trade points that you dont spend during character creation. However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. Tactical Vest, Light. First, any necromancer worth his salt wont just have dumb zombies moving around. Skills Proficiencies. Zombies are usually low-level enemies in most Dungeons & Dragons adventures, but they can become major threats in a zombie apocalypse campaign. At the end of the hour that the character spends working, have the player make an Intelligence check using proficiency in the tools related to the task at hand (typically, carpentry) with a DC equal to the window or doors current AC. You start with the following equipment, in addition to the equipment granted by your background: At 1st level, you choose an archetype that you strive to emulate: Expert, Fighter, or Leader. Roll another d20 and check the Encounters table for the terrain appropriate to where the characters and their base are. Charlatans have a way with people. Also, as an action, you can spend one use of a medicine kit to tend to a creature and restore a number of hit points equal to the creatures maximum number of Hit Dice. The Ultimate D&D Zombie 5e Guide and Tactics. Quick Strikes (Ex): Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus. Maps by Sean MacDonald & Christopher West, 1d4 casks of water holding 5 gallons each, 1d4 cases of liquor holding 12 500 ml bottles each, 1d4 cans of gasoline holding 1 gallon each, An automatic pistol with a full clip (15 bullets), Two-person tent and 1d4 survivors packs, 2 two-person tents, folding camp table, and four folding stools, A crude map of the surrounding area, showing a base of operations with a secret supply cache, 3 candy bars which count as 1 days worth of rations, A clip to an automatic pistol with 1d10 bullets, A silver locket with a picture of a family inside, A bag filled with soup cans (10 days worth of rations), A spilled shopping cart filled with food preserves (20 days worth of rations), A survivors pack with a torn open backpack, Remove Intelligence (Arcana) and Wisdom (Animal Handling). Fast Zombies: These are the ones that can get behind enemy lines. Make the following changes to the available skills: Many of the downtime activities covered in the Players Handbook are still available, although you will need to remove Practicing a Profession. In addition, the requirements for money are removed. A set of common clothes and a book. Automatic Rifle. Fast + Ichor makes for some speedy zombie-bombs. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! Copyright 2023 Explore DnD | Powered by Astra WordPress Theme. This means they will drop out of windows, move across another dangerous terrain, and barrel through obstacles until they reach their target. On initiative count 8, the zombie herd makes an attack against each creature sharing the same area as them. Place Windows and Place Doors is available to all Plus and Pro subscribers. A floating head with one big eye that's also a zombie Beholder Zombie details: It is a large monster with high health that can fly Despite it being dead and its immunity to poison, it has a surprisingly strong Wisdom save Can rise up again and again if not struck with a critical hit The creature has disadvantage on Charisma checks and vulnerability to all damage. Hatchets, fire axes, and the like are also common in ZACS 5e. Tool Proficiency. Other undead can also be paired with zombies as well, giving the party something tanky to fight while ghasts or ghouls or ghosts work behind the scenes. Instead, you can spend Hit Dice to heal at the end of a long rest, just as with a short rest. Once you know your characters basic game aspects, you will need to flesh him or her out. Hit: 4 (1d6 + 1) slashing damage. The first symptoms of Necroplague are mild-- but as each day passes, the symptoms become worse. So the zombies are slow, shuffling, and they slam you to death. Nobles understand wealth, power, and privilege. Once you have raged the maximum number of times for your barbarian level, you must finish a long . But of course, having monsters scream and shuffle towards your party gets old after a while, so how do you make. Equipment. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. The animals are in good shape but are surrounded by 3d4 zombies. Your rage lasts for 1 minute. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. On a success, the zombie drops to 1 hit point instead. With only 22 hit points, a well-placed Fireball spell rolling below . Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. | ACK-SRD Should the characters ever be in a situation where they can trade with other survivors, they must have goods of equal or greater value to exchange for the desired items. In addition, other creatures dont gain advantage on attack rolls against you as a result of being unseen by you. Sheet creator documentation is available. Alert. Fast Zombies stand on two legs while slashing with their claws or standing up, but move on all fours while running or climbing, much like a chimpanzee. This item requires all of the following other items. Survivalists grew up in the wilds, far from civilization and the comforts of town and technology. One way to make an encounter more challenging is to have it trigger a second random encounter. The vest weighs 6 lb. A zombie with the Great Undead template applied to it. Bite. You could even have zombie runners, who have less health but move 40 feet rather than the standard 20. If a vehicle does not have the proper fuel, it cannot function. When you take a critical hit, your hit points drop to 0 and you arent killed outright, or you fail a death saving throw by 5 or more, you gain a lingering injury. Skill Proficiencies. Detect Thoughts 5e Guide: When, Why and How to Use It, Hand Crossbow 5e Guide For Everyone but Druids and Wizards. Choose your characters alignment and ideals. Skill Proficiencies. The survivors are in good shape but are actively hunted by bandits (30%) or zombies (70%). At 7th level, you can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Doctors and nurses are healers. 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