He's very thankful for your help, and will return back down to the basement, where he and his people can continue on with their pilgrimage. Information about factions and reputation. Do Not Sell or Share My Personal Information. You can even find a Cowboy Repeater to add to your inventory. The eastern wing contains the cafeteria on the upper floor and eventually leads to the assembly hall where rockets were prepared and checked for launch. Along the way youll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Are you sure you are at the door to the basement and not the door to the launch platform (I've gotten those two confused)? (15) Talk to Chris Haversam to begin preperations for the rocket launch. Ive played through this game about six times and Ive only done that quest twice. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. (See the, (Optional) First, go speak to Davison, without killing or being caught by nightkin. DavisonNightkinFeral ghoulsBrahmin Radroach Quests The only problem is, you can't actually get there thanks to copious invisible walls. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. Overview Info REPCONNotePassword Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. This is when you should speak with Chris. Offer to help, and once the side quest is undertaken, begin your voyage down the highway heading west. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Entrance the Research Labs. 000845F4 (check point)000846BE (ourtyard)00081D1F (facility)0007EA61 (basement)00081CFA (research labs)000846B6 (platform) Stay in the building and make your way up from the basement to the research wing on the top floor, where one is instructed to go when they enter the building. If you want to help him realize hes not a Ghoul, but you want him to avoid sabotaging the rockets, tell him hes not a murderer, then convince him to settle down in Novac. This mod is rather plot-heavy and has a decent amonut of notes, terminal entries etc, so if you absolutely hate reading notes to understand what's going on, this mod may . Then, break immediately to the left. Speak with Davison* (Nightkin leader): From Harland, keep left hand on wall, find D's room. This will allow you to upgrade ED-E and complete the quest ED-E My Love without too much trouble, and will transition nicely into another lengthy questline shortly after HELIOS One. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. Earning this side quest will require you to speak with Manny, who is the "daytime sniper" up in the dinosaur statue's mouth in the town of Novac. REPCONN Test Site Note that as one exits the room that contains the space suit and Chris Haversam, there is a ladder found to the left that leads directly outside; this way one does not need to run all the way back up to the front entrance to leave the facility. Now I am encountering a problem I have not had before. Most keys can be found in the possession of non-player characters and can be pickpocketed while a few can only be retrieved if their owner has been killed. Regardless of how you go about this, take the devices back to Chris at the REPCONN facility. We've finished converting that old generator room into storage, as you requested. The Ghouls around here won't talk to you at length, but they are all of a Brotherhood, which should help you figure out that the Ghoul corpses you've found elsewhere in the factory belong to this same order. A dead Nightkin - and its Stealth Boy - foreshadows the troubles at the REPCONN Test Site (right). Fallout: New Vegas paper note Lots of broken equipment and such. New hereDon't know anything about signing the postsI suppose that involves a registration. Fallout Wiki is a FANDOM Games Community. Return to Manny Vargas if one has started the quest with him. More Feral Ghouls will be drawn out at this time, so use VATS to effectively kill them as you explore. He's . But it's just not so. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. (Optional) Sabotage the rockets so that they crash on launch. Give Davision the bad news and, if you killed two or fewer Nightkin, the mutant should honor its word and leave. When I approach it, I don't even get the prompt to interact with it. It does, however, fail the quest and cost some Karma. These Ghouls are a crew that stick together to survive against a peculiar threat that haunts the basement of this facility. Exterior However, within the facility, a prolonged stalemate has begun between the ghouls and a band of nightkin, devolved from former residents of Jacobstown and led by a deranged nightkin named Davison. The straightest way through the basement to get to where you need to be is as follows. It is possible to fast travel after leaving the room and then re-entering (after the launch). https://fallout.fandom.com/wiki/File:FNV_MannyVargas_JustHeadOver.ogg, a junkshop east and slightly north of here, Q&A session with Josh Sawyer during a live charity stream. Return to the Rocket Facility and give the parts to Chris Haversam. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novacs Dino Bite Gift Shop, which requires five of the trinkets. This happens even if Chris leaves the facility. Exit to the viewing . Meeting Davison and Antler who want Stealth. After you let him know hell vacate his position and make a run for it, allowing you to explore the room. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Entrance to the Research Labs. Keys Keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Get Davison to agree to leave once the Stealth Boys are located and itll agree, giving you Davisons Key. We opted to go after the rockets' thrust controllers, though you can take an alternate path if you choose. Jason Bright will encourage you to come down to the basement to follow-up with him, and now, you should do just that. While you could openly assault this guy if you want, your better bet is to offer to help him out with his problem. Chris Haversam: Chris has a habit of disappearing while you are retrieving parts for the rockets, which is caused by a number of trigger . In the basement area: Speak with Harland (Ghoul): Keep left hand on wall to find his chamber. Urgency is implied, but its not necessary - theres no reason not to thoroughly explore the area before you meet your mysterious caller. Thus, Davison's pursuit has been completely in error, and will prove to be fruitless. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Chris Haversam is the least of your worries, though. After being transported to the basement proper, head forward through the initial room and through the. One cannot shoot the launch pad because of a barely visible glass window that cannot be pierced. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! The reward is the same regardless of what you do. Nonetheless, it may be a good idea to draw out what enemies you can by circling around the compound as much as possible before approaching the building itself. He'll now have everything he needs to get this ball rolling. You have the option to help this guy out if you want, but we instead decided to kill him. If feral ghouls enter the science lab and attack the player character, it will cause the followers to try to escape and Jason Bright to become hostile. In the back are offices, containing several cubicles and other living quarters just above them. There's nothing left to do now but to return to Davison to give him the news, though he'll likely take it hard when you do. The contents below require additional review. Or you can be extra evil and kill her, taking the key off of her body to open a case in the garage that contains the Thrust Control Modules (this will also require you to kill her guard dogs). The branch connects to the control room overlooking the launch chamber. The western room contains an Easy locked safe with a significant amount of loot, with 60 microfusion cells, 24 .308 rounds, and a hunting revolver to the right of the safe, while the eastern has some supplies. Naturally, this will cause he player character to lose Karma for picking the lock, but they will still be able to take all of the souvenir rockets and the Dinky Dinos without penalty. Don't waste any time. The space suit and helmet can be found on a shelf in the REPCONN basement overlooking the irradiated rocket hangar, where one goes to give the fuel and thrusters to the ghouls for the rocket. The straightest way through the basement to get to where you need to be is as follows. Manage all your favorite fandoms in one place! Utilized by such aerospace companies like REPCONN, the modern take of the USSA spacesuit is reminiscent of classic takes on space suits of the future, complete with a glass domed helmet with an antenna on top. (8) Report to Jason Bright that the Nightkin are gone. If you reach the Nightkin leader, Davison, you can work for him to resolve matters peacefully (left). Place is deserted. Indeed, this fetch quest garbage is annoying, but you're almost done. Investigate the RECPONN Administrator Terminal to learn the password to some generator room converted to a storage room; R3PC0N. The entrance corridor leads to a workspace where a single nightkin lurks. 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