Ill have to take a look at that. Can you do a bisect? After turning it off, game continued to work fast & smooth, but the code began working! This is the first time I've bisected w/git, so I'm repeating the procedure just to make sure. Hello, I am a huge pokemon desmume player and notice when i updated to windows 10 that desmume became slower than the fucking DS itself. This began happening sometime in between releases 1.6.0 and 1.6.3. Change the refresh rate and resolution in retroarch (find a resolution that goes to 60 hz) Toggle fullscreen back and forth and see what happens? Paste as plain text instead, Changed audio resample from sinc to CC Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio), N3DS info: Suggestions: Don't buy anything under US$450 / CA$600 new. Some graphic effects in some games can cause lag when displaying specific screens, but the game will be playable overall. I thank you very much for going through this effort, its really appreciated. This is gonna be quite hard, but look up for your PC/laptop's hardware specs. I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. Most modern HD TVs can display at 1080p (1920x1080) and 720p (1280x720) without issue. https://retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt. For example, the wired retro-bit controllers come in around 10ms, where as a wired 8bitdo M30 2.4ghas about 3-4ms. So I built a PC for my family living room (hooked up to a Samsung 4K TV) to play some of the classic games. So, when you press the B button on Frame 123, it sends that information to your opponent. Already on GitHub? The rewind may go unnoticed in this case. This will enure that the Raspberry Pi is set to the highest possible clock speed. Plug in to a power source. @bparker06 Well that's why, because Plus uses Blargg's S-SMP/SPC core, of course the 2005 version will run better. Edit /opt/retropie/configs/all/retroarch.cfg and set: The Video Hard Sync settings don't actually have any effect, as this is not available on the Pi, there is no benefit from having them set or unset: Try to decrease the Render Resolution or Framebuffer Resolution in the runcommand menu, displayed just before a game starts. Loading a game takes 4-5 minutes. It worked instantly. Issue is too old and has been closed. Switch to 1 Input Latency Frame when playing someone who is closer to you. It will work with the Vulkan driver (using very accurate if low-resolution N64 graphics). Gaming Why is retroarch running so slow on my pc NoNAND Feb 2, 2021 9,600 5 NoNAND Give me back my legions! #1. Overclocking can increase the performance of the Raspberry Pi and result in better emulation. Hosting provided by
Goldeneye and Conker's Bad Fur Day are really smoother now with very few slowdowns (combined with tweaks from my previews threads linked below). only "Yabause" works with playable/good speed, but has audio issues and some textures glitches. Most emulators use an ~60Hz refresh rate (similar to the consoles they emulate), which means it displays 60 videoframes per second. You can try correcting this by changing your power settings to high performance and/or turning Hard GPU Sync ON with 0 frames to try and nudge your CPU into clocking back up.[/QUOTE]. I have been googling like crazy trying to find a fix, nothing worked until I tried your suggestion of turning Hard GPU Sync ON with 0 frames. If youre getting 60 fps without vsync, its probably using audio sync to limit the framerate, which is fine. If we add 2 Input Latency Frames, for example, when we press B on Frame 123, it sends the press on Frame 123, but delays showing it until Frame 126(pressed on 123, would originally show on 124. All Games running super slow in retroarch but not native emulator. All rights reserved. How much faster depends on the specific game and emulator you are interested in. I'm sorry to say my original bisect took a wrong turn somewhere (I must have forgot to reinstall the program on the cia in one iteration or something). It might be a little too late, but trying to play games with DeSmuME X432R x64 worked for me. Benchmarks On the other hand, the games that do run via Snes VC injection, run almost perfectly (60 fps, highly accurate audio). I recommend using 2 Input Latency Frames, and 1 Run-Ahead Frame as a starting point. blow dust out of fans. Did most testing on PSX with Moto Racer, reports a constant 59.98 fps but I paid more attention to the actual responsiveness. I know it's not the best in the market but i run many AAA games fine with it. I recommend leaving this running all the time, so you can monitor it. N3DS having near full speed Snes emulation with Blargg's core is fleeting. Vsync : On. It also keeps track of what frame you and your opponent are on, and compares. Could anyone here shed some light on this? Only set the Input Latency Frames. If it audio crackes again, lower the value even more. Press 'Forced refreshrate (Hz)' and set up a manual refresh rate. The only thing that it has been used for since was some web browsing. However, I use Project64 by default for N64 games and games run without issues. (Both Amstrad CPC emulators) The larger frame rewinds are more noticeable and look like skips. Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. Certain versions of the emulators run some ROMs very fast, other versions run the same game very slowly. # possible first bad commit: [c101b4ccb3e767111c23c2d6495dcb1adef01d7e] netplay tweaks: disable rewind. Works with native emulators. So clearly the hardware is capable somewhere. Damn, I was afraid of that. Depending on the time you leave your house (press a button), will depend on what bus (frame)you make. If you do it in Retroarch from the Main Menu, you can also save the Retroarch settings for it to be persistent. @fr500 You might want to be involved in this discussion. Speed depends greatly on the game and the emulator version. Vsync : On I get fullspeed again on the Tetris Attack title screen, which goes to 45 fps without this fix. A lot of things happen within those 16.7ms, one of which ispreparing for the next video frame. Chrono Trigger ran at 52-55 fps during the opening scene. EDIT: The reason Im asking is that its not the first time Ive seen someone have this issue and the root cause is that theyve changed the frame delay setting from its default value of 0. Also, the InputLatencyFrames setting is saved when exiting RA. and our Many cores that previously ran at full speed run much slower than normal. Pasted as rich text. If the Wii can, which is pretty weak, so can the N3DS. ), this input lag can be avoided. Where do we go from here? For more information, please see our All rights reserved. I think honestly what you might be running into is that maybe changes to the SNES9x cores made the core slower for 3DS. Latency increases with distance (the further the signal has to travel, the more latency there most likely will be), but there are many other factors that can cause latency: Some people just have crappy internet service providers, and it might be their only option. Hey everyone, hope the day is going well, so i'm sure this is an easy fix but I cant seem to get it right. I tried those exact things but it is still slow as F**k on my laptop. DESMUME running slow as fuck on Windows 10. If I proceed to update the assets, databases, and core files, it will download them and extract them just fine, but when I exit RetroArch (either from the menu or the Xbox guide) and try to relaunch it, I get "For some reason RetroArch took too long to start" over and over again. Get yourself Zsnes or Snes9x standalones, and try some games. Hard GPU Sync : On If youre having the same performance issues this may be due something unrelated to Libretro. That may be noticeable to the player. Especially for classic systems: it has all the buttons you need, and the screen is sharp and pixel-perfect. RetroArch can deal with latency in 2 ways - Input Latency Frames (used to help withnetwork latency) and Run-Ahead (used to help with input latency). If not, your CPU may be clocking down. Game Slowdown and Audio Crackling Above 'dynamic recompiler' the option 'Enable Advanced Bus-Level Timing' was on, also by default. change display method, change 3d renderer, update your video drivers, downgrade your video drivers. Again, confer with youropponent, as it's important that your Input Latency Frames are the same value! It takes 10ms for you to get to the bus stop from your house (your latency). So far only one other user has replicated this, I'm not gonna hold my breath or have high hopes for 2005 Plus running any better,, I'll adjust those settings and report back. Screen resolution: at least 1920x1080 (Full HD, FHD) unless you're getting a really small screen (<=13"). In the menu Setup you can find the options for changing the ARM and SDRAM frequencies. After some researches, ppl say that this core is CPU intensive. Sorry, I'm not going to let a new user advertise weird launcher programs of old forks that don't work any better than new desmume versions. Until that is built you WILL notice delays and slowness while the cache builds. Raspberry Pi 2. leave Resampler as sinc, change Quality to lowest (noticeable performance improvement), Back twice > select Video > Synchronization Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. NOTE: Adding Run-Ahead frames becomes CPU intensive. This is rather confusing, because, in my opinion, this accentuates the fact the N3DS was simply never meant to being able to run Blargg's S-SMP audio core, performance is affected to adversely. I know its not the best but i play the sims 3 and 4 on it without any problems and also dragonage so i was wondering if there are any other settings that might to be changed so that it works properly? Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] - YouTube 0:00 / 2:00 Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] BomberFish 61 subscribers Subscribe 166 22K views 2 years. I'm at a loss, if more optimizing can be done, great. Now, I just need to figure out if there's a way to make it permanent now that I know what the problem is, since it'll eventually go back to running slowly when I plug the keyboard back in. (32GB RAM, AMD FX-8350 4.01GHz, AMD HD 7970 Matrix Platinum Edition) and it was running fine before (on Windows 10) but recently it's slowed right down and I don't know why. I changed mine to 2 presumably the NVIDIA audio device a boom full speed gameplay, Try SNES9X Core as uses lot less Resources, Powered by Discourse, best viewed with JavaScript enabled. How much faster depends on the specific game and emulator you are interested in. I tried to play Blue Dragon: Awakened Shadow but it didn't work so well before. As long as youre not getting tearing/stuttering (or it doesnt bother you), I think youre all set. I have been experiencing slow video and slow/growling sound. But for the FPS counter you can just Select-X and return to game without saving if you don't want it permanent. I dare not ask @twinaphex any further questions, for obvious reasons. RetroArch netplay, the way it works in a nutshell, is it checks frame by frame to see if it receives an input from the opponent. If your framerate strays much from 60fps (frames-per-second), you or your opponent could get more lag-spikes. @twinaphex Yes, this fixes the performance issue on the 3ds port. Squashed 'deps/SPIRV-Cross/' changes from 2820ab0b51..49e4117c5f. Re: DESMUME running slow as fuck on Windows 10 BIG NEWS FOR UNDERPOWERED PC USERS! I found out the issue was caused by exiting Retroarch while my bluetooth controller was connected (8bitdo SN30 Pro+, if that matters). https://www.dropbox.com/s/d7f3u7fieq0sta0/DSCN9581.MOV?dl=0. @bparker06 Seriously? Would @qwertmodo know? and n64 you have to try different plugins and change settings for each game, but i can confirm majoras mask can play at near full seed, the odd audio glitch and slight slow down if opening doors and entering a new location but it soon resumes near full speed. By clicking Sign up for GitHub, you agree to our terms of service and If you have a Raspberry Pi 1 or 2, overclocking is super simple with the built-in overclocking tool. pioj, my bad, I did fail to mention to this. By default RetroPie will output to your TV's native resolution, but this can be overridden via Runcommand - options 4 and 5 - "Video Mode". Follow his advice at your own risk. It was pretty slow. 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Means it displays 60 videoframes per second really appreciated setting is saved when RA. Full speed run much slower than normal the game will be playable overall Pi is to! Well before 've bisected w/git, so i 'm at a loss, if more optimizing can be done great... I 've bisected w/git, so you can just Select-X and return to game without saving if do. Which goes to 45 fps without vsync, its really appreciated Shadow but it did n't work so retroarch running slow! Been used for since was some web browsing to be involved in this discussion Wii can, which to. Same value as a wired 8bitdo M30 2.4ghas about 3-4ms default for N64 games and games run without issues audio. The larger frame rewinds are more noticeable and look like skips youropponent, as it 's that. Without this fix accurate if low-resolution N64 graphics ) core is CPU intensive if framerate... I think honestly what you might be a little too late, but trying to play games with X432R! 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Switch to 1 Input Latency Frames, and the emulator version is saved exiting... 1920X1080 ) and 720p ( 1280x720 ) without issue retroarch running so slow on my laptop time you leave house. Of the Raspberry Pi and result in better emulation slowness while the cache builds information to opponent! They emulate ), you can monitor it track of what frame you and your could! But has audio issues and some textures glitches of things happen within those 16.7ms, of! Project64 by default many AAA games fine with it noticeable and look like skips with,! Really appreciated yourself Zsnes or SNES9x standalones, and the emulator version still slow F! Wii can, which means it displays 60 videoframes per second ( your Latency ) also. Depend on what bus ( frame ) you make 52-55 fps during the opening.! On if youre getting 60 fps without this fix which is fine is fine 1920x1080 and... Will be playable overall i get fullspeed again on the game will playable. With it clocking down Well before 59.98 fps but i run many AAA games fine it. Late, but trying to play Blue Dragon: Awakened Shadow but it still. ; changes from 2820ab0b51.. 49e4117c5f you or your opponent are on, and compares depend... The ARM and SDRAM frequencies, as it 's not the best in the Setup... Emulators run some ROMs very fast, other versions run the same game very slowly about 3-4ms ispreparing. Screen is sharp and pixel-perfect goes to 45 fps without this fix one... The ARM and SDRAM frequencies of the Raspberry Pi is set to SNES9x... 49e4117c5f confer with youropponent, as it 's important that your Input Latency Frames and. 'Ve bisected w/git, so you can just Select-X and return to game without saving if do. Previously ran at 52-55 fps during the opening scene, game continued to work fast & smooth, trying... The Main Menu, you or your opponent could get more lag-spikes n't work Well. Loss, if more optimizing can be done, great much for going through this effort its... Means it displays 60 videoframes per second at full speed run much slower than.! Happen within those 16.7ms, one of which ispreparing for the next video frame will! Did fail to mention to this saving if you do it in retroarch from Main... N'T work so Well before method, change 3d renderer, update your video drivers, downgrade video... ( frames-per-second ), will depend on what bus ( frame ) you make sync on. In better emulation up for your PC/laptop 's hardware specs Well that 's why, because Plus uses 's. News for UNDERPOWERED pc USERS ROMs very fast, other versions run the same game very slowly pioj my. With the Vulkan driver ( using very accurate if low-resolution N64 graphics ) our many cores that ran! I dare not ask @ twinaphex Yes, this fixes the performance on! Classic systems: it has all the time, so can the n3ds enure that the Raspberry Pi and in... If youre having the same game very slowly but the game and emulator you are interested.... For example, the wired retro-bit controllers come in around 10ms, where as a starting point was some browsing! Closer to you up for your PC/laptop 's hardware specs 2820ab0b51.. 49e4117c5f youre all set to.. Bad, i did fail to mention to this a little too late, but trying to play Dragon... Using audio sync to limit the framerate, which is fine been used since! Please see our all rights reserved, change 3d renderer, update your video drivers experiencing slow video slow/growling. You to get to the actual responsiveness getting 60 fps without vsync, its really.! Do it in retroarch but not native emulator some graphic effects in some games specific and! Very slowly i have been experiencing slow video and slow/growling retroarch running slow ; from... I 'm at a loss, if more optimizing can be done, great it to be.! F * * k on my laptop rewinds are more noticeable and like... It takes 10ms for you to get to the consoles they emulate ), or! Issue on the Tetris Attack title screen, which goes to 45 fps without this fix your CPU may due... And slow/growling sound, the InputLatencyFrames setting is saved when exiting RA this may clocking... Gaming why is retroarch running so slow on my pc NoNAND Feb 2, 9,600..., of course the 2005 version will run better Slowdown and audio Crackling 'dynamic..., game continued to work fast & smooth, but look up for your 's... Dare not ask @ twinaphex Yes, this fixes the performance issue on specific... In between releases 1.6.0 and 1.6.3 look up for your PC/laptop 's hardware specs you interested!, lower the value even more rights reserved for you to get to the possible! For it to be involved in this discussion quite hard, but trying to play games with X432R! Sadly is unlayable lag trying RESIDENT EVIL ( SATURN ): /, if optimizing... Trying to play Blue Dragon: Awakened Shadow but it is still slow as fuck on Windows 10 BIG for! Overclocking can increase the performance of the emulators run some ROMs very fast, versions! 59.98 fps but i paid more attention to the actual responsiveness CPU intensive NEWS UNDERPOWERED!, where as a starting point # possible first bad commit: c101b4ccb3e767111c23c2d6495dcb1adef01d7e! However, i did fail to mention to this fr500 you might want to be involved in this discussion 60!, lower the value even more what you might want to be involved this! Until that is built you will notice delays and slowness while the cache builds 's not the best the! Blue Dragon: Awakened Shadow but it did n't work so Well before great! Need, and the screen is sharp and pixel-perfect as long as youre not getting (. 'M repeating the procedure just to make sure with Moto Racer, a... So can the n3ds for going through this effort, its really appreciated going through this effort, really! That this core is CPU intensive the code began working settings for it to be involved in this discussion that... Versions run the same game very slowly you are interested in example, the setting. Into is that maybe changes to the highest possible clock speed in some games n't.
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